Style Guide Templates
Copy/pasteable style guide templates to bootstrap consistent art direction.
Use these templates as starting points. Paste into a Style Guide text file, then tweak.
Photorealistic PBR 3D (Interior)
- Shape language: realistic proportions, precise architectural geometry
- Color: disciplined white balance, real-world palettes
- Materials: accurate albedo/roughness/metalness, micro-detail for realism
- Lighting/camera: natural GI/HDRI, photographic exposure, wide-angle
- Constraints: infinite depth of field, filmic tone mapping, no occupants
Low‑poly 3D
- Shape language: chunky, faceted primitives, iconic silhouettes
- Color: flat solid colors, limited palette
- Materials: untextured planes, minimal detail
- Lighting/camera: hard shadows, silhouette-first compositions, wide-angle
- Constraints: no occupants
Illustrated / Toon 3D
- Shape language: simplified forms, crisp outlines
- Color: flat vibrant blocks, high contrast
- Materials: minimal graphic patterns, toon shading
- Lighting/camera: flat lighting, wide-angle, clean framing
- Constraints: no occupants
Feature Animation Stylized Realism
- Shape language: simplified but appealing forms, rounded edges
- Color: story-driven palette with warm/cool contrast
- Materials: clean albedos, subtle micro-variation, readable cloth/wood detail
- Lighting/camera: art-directed but plausible lighting, wide-angle
- Constraints: no occupants
Cyberpunk Neon‑Noir
- Shape language: vertical layering, signage clusters, pipes/ducts
- Color: saturated neons vs warm tungsten pockets, deep night range
- Materials: worn metal, oily plastics, holographic glass, grime passes
- Lighting/camera: reflective control surfaces, wide-angle, avoid harsh hotspots
- Constraints: no people
Tip: Keep templates short and rule-based. Avoid listing literal objects—describe visual rules instead.
Updated about 1 month ago