Recommended Workflow Overview

A practical map of the WorldEngen pipeline: foundation → assets → scene assembly → integrations.

WorldEngen is designed around a repeatable production loop.

Phase 1 — Foundation & Style

Choose your starting point:

  • Create a Style Guide (recommended early)
  • Generate a Greybox (only if you need layout-first planning)

Phase 2 — Asset Creation (iterative loop)

Generate and refine source media:

  • Create Concept Art to visualize the full scene
  • Create Image Kits to isolate objects from concept art
  • Edit / Restyle Images to fix details or explore looks
  • Generate 3D Models from Image Kit items (or imported images)

Phase 3 — Scene Assembly

Bring assets together:

  • Add models to a scene
  • Arrange objects in the viewport (tools + chat)
  • Iterate quickly with the Scene Agent

Optional — Connect with External Apps (Beta)

When needed, round-trip with Blender/Unity/Unreal to:

  • use native lighting/materials tools
  • do advanced modeling edits
  • prototype gameplay or cinematics

Rule of thumb: don’t over-plan. Get a first pass quickly, then iterate.