Recommended Workflow Overview
A practical map of the WorldEngen pipeline: foundation → assets → scene assembly → integrations.
WorldEngen is designed around a repeatable production loop.
Phase 1 — Foundation & Style
Choose your starting point:
- Create a Style Guide (recommended early)
- Generate a Greybox (only if you need layout-first planning)
Phase 2 — Asset Creation (iterative loop)
Generate and refine source media:
- Create Concept Art to visualize the full scene
- Create Image Kits to isolate objects from concept art
- Edit / Restyle Images to fix details or explore looks
- Generate 3D Models from Image Kit items (or imported images)
Phase 3 — Scene Assembly
Bring assets together:
- Add models to a scene
- Arrange objects in the viewport (tools + chat)
- Iterate quickly with the Scene Agent
Optional — Connect with External Apps (Beta)
When needed, round-trip with Blender/Unity/Unreal to:
- use native lighting/materials tools
- do advanced modeling edits
- prototype gameplay or cinematics
Rule of thumb: don’t over-plan. Get a first pass quickly, then iterate.
Updated about 1 month ago