Greybox Workflow

Build a layout-first foundation using a top-down diagram → layout file → greybox.

Greyboxes are helpful for planning layouts, but you don’t need them for every project.

When to use a greybox

Use greyboxes when you are:

  • Designing a playable level or complex environment
  • Planning navigation, combat, or puzzle spaces
  • Handing work off to a team that needs a clear layout

Skip greyboxes when you are:

  • Prototyping something small/simple
  • Exploring mood, lighting, or camera angles
  • Creating quick visuals for pitches/reviews

Greyboxing is a two-step process

Step 1 — Create a digital layout file

You have two options:

A) From an existing top-down image Import a PNG/JPG of a top‑down layout (sketch, floorplan, Miro diagram), then prompt:

Create a layout diagram from @layout-photo.png

B) Draw it in WorldEngen Use the built‑in drawing tool to sketch the layout.

Step 2 — Generate the greybox

Once you have a layout file, prompt:

Create a greybox from the layout file

Next steps

After the greybox exists, move into:

  • Concept ArtImage Kits3D Models
  • then Build and Edit Your Scene to replace primitives with assets