FAQ

Common questions about assets, workflows, integrations, viewport controls, and agents.

3D Model Generation

Q: How do I generate a 3D model from an image?
A: Right‑click an image (often an Image Kit item) → Create 3D model. No prompt required.

Q: Can I import my own images for 3D modeling?
A: Yes. Use Upload File, then right‑click the imported image → Create 3D model.


Greyboxes

Q: What is greyboxing in WorldEngen?
A: A two‑step process: create a layout diagram file, then generate placeholder geometry (greybox).

Q: What is a .tldr file?
A: A digital layout diagram format used to generate greyboxes.


Image Kits

Q: Do I need a prompt to create an Image Kit?
A: No. It’s automatic. Optional instructions can focus the kit on certain objects.


Edit vs Restyle

Q: When should I edit images?
A: When you like the overall image but need targeted fixes (props, materials, artifacts).

Q: When should I restyle images?
A: When you want a new global mood/style while keeping composition/layout.


Integrations

Q: What is a round‑trip integration?
A: Send a scene to Blender/Unity/Unreal, edit there, then receive it back into WorldEngen.

Q: What’s the common prompt format for controlling external apps?
A:

Using [App], <your instructions>

Scene + Viewport

Q: How do I ensure accuracy when editing objects?
A: Press P in the viewport to show object names, then reference them in chat commands.


Agents

Q: What are WorldEngen Agents?
A: Specialized agents that handle project organization, scene/layout actions, and media generation/editing so you can focus on design.