Concepts Glossary
Definitions of key WorldEngen terms used across the docs.
3D Model Generation
Converting an image into a 3D model. Images can be imported or generated. Image Kits are the fastest way to prepare inputs.
AI Video Renders
Short clips (often ~5–9s) generated from a source image plus camera/subject direction. Best results come from iterating with volume.
Concept Art
Generated or imported images that explore visual direction before 3D conversion.
Greybox Generation
Placeholder geometry created from a top‑down/layout diagram. Used as a foundation for scene assembly.
Image Editing vs Restyling
- Editing: targeted changes to specific elements
- Restyling: global look/mood/style transformation while preserving composition
Image Kits
A breakdown of concept art into isolated item images used for 3D model generation.
Projects
Your project folder containing assets, scenes, images, videos, and style guides.
Round‑trip integrations
Connections to Blender/Unity/Unreal via the WorldEngen Transport Protocol to send/receive scenes and control actions via prompts.
Scene
The collection of placed models and layout that represents your working world.
Top‑Down / Layout Diagram
A top‑down representation of the space used to generate a greybox.
Viewport
The interactive 3D space where you inspect and edit your scene.
Updated about 1 month ago