Asset‑First Workflow
Build a scene by placing assets directly—no greybox required.
You can assemble scenes directly with assets—often faster than layout-first work.
Default Scene
Every new project begins with a default scene called:
scene.glb
This is your starting stage where you can place models and build your world.
Send a 3D model into your scene
- In the Project panel, select the 3D model you want to use
- In chat, tell WorldEngen what to place and where
Template:
Send @<name of your 3D model> to @<scene name>Example:
Send @generated/models/gothic_bed_left_8a4d_abd4.glb to @scene.glbAdjust placement
Once it appears in the viewport, you can:
- Orbit / pan / zoom to inspect it
- Use transform tools to move/rotate/scale
- Or use chat commands, like:
- “Move the bed 2 meters to the right”
- “Rotate the bed so it faces the window”
Tip: You can block in an entire scene quickly by repeating “send → adjust → iterate.”
Updated about 1 month ago