Asset‑First Workflow

Build a scene by placing assets directly—no greybox required.

You can assemble scenes directly with assets—often faster than layout-first work.

Default Scene

Every new project begins with a default scene called:

  • scene.glb

This is your starting stage where you can place models and build your world.


Send a 3D model into your scene

  1. In the Project panel, select the 3D model you want to use
  2. In chat, tell WorldEngen what to place and where

Template:

Send @<name of your 3D model> to @<scene name>

Example:

Send @generated/models/gothic_bed_left_8a4d_abd4.glb to @scene.glb

Adjust placement

Once it appears in the viewport, you can:

  • Orbit / pan / zoom to inspect it
  • Use transform tools to move/rotate/scale
  • Or use chat commands, like:
    • “Move the bed 2 meters to the right”
    • “Rotate the bed so it faces the window”

Tip: You can block in an entire scene quickly by repeating “send → adjust → iterate.”